Reply To: Problem with OpenGL

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Hello, Oliver. I’ve done that and it works marvel! Only one little issue here. As you told me we can’t use water, which is not great. Isn’t there any way of using it? I’ve set the water resolution to a low value via -wts 200 150, so that it down’t use a lot of resources. But it’s still not working.
Does this mean that we wont be able to use water?

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