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#101907
maphew
Participant

Integrated shader switching. Basically the wish is for a method for switching between different colour maps (water, lava, tropical, snowy, …) that’s integrated into the application. It could be as simple as <kbd>F5</kbd> cycles between all files in share/SARndbox-<version>/Shaders/AddWater/ or, with a bit more work, having a .cfg file map:

F1 = SurfaceAddWaterColor.fs
F2 = SurfaceAddWaterColor-lava.fs

Secondarily, a “best of” collection of shader files to give people a head start and ideas on creating their own.

(Longer term, a generalised key-to-function framework would be welcome. There a quite a number of topics in the forum about how to assign X to key Y)

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