AR Sandbox post-installation setup

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This topic contains 19 replies, has 12 voices, and was last updated by  sbarringer 4 months, 1 week ago.

Viewing 5 posts - 16 through 20 (of 20 total)
  • Author
    Posts
  • #108435

    williamHsu
    Participant

    hi~ @mkaszuba , i missing the “remake” step!! and it’s works very good now ~~ thanks a lot ~~ and now i have another subtle problem is , when i run the original rain mode (like here ) , then when i switch key “6” change to lava mode, it’s will become like this, so it’s become green land but with lava, i think it’s little weird..so i modify the HeightcolorMap.cpt’s water level value, then let it looks more like the volcanic situation like this, so is any possible when i change to “lava mode” and auto change the water level (or change different file like named ‘lava color map.cpt” at the same time ? ~

    BTW i am super thx for your share and help : )))))) william

    • This reply was modified 1 year ago by  williamHsu.
    #110857

    alicathomas
    Participant

    hi

    #110915

    jamesundercover
    Participant

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    #112727

    Ryanit
    Participant

    Hi, thanks for the contribution.

    The code is not correct in the file switch-to-ToxicWaste.sh.

    cp SurfaceAddWaterColor-Waste.fs SurfaceAddWaterColor.fs

    Should be
    cp SurfaceAddWaterColor-ToxicWaste.fs SurfaceAddWaterColor.fs

    Hope this help.

    Ryan

    #116073

    sbarringer
    Participant

    I think I missed the “remake” step too – what does that mean?

Viewing 5 posts - 16 through 20 (of 20 total)

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