Caught exception glLinkShader

Home Forums AR Sandbox Forum Caught exception glLinkShader

Tagged: 

This topic contains 2 replies, has 3 voices, and was last updated by  Oliver Kreylos 2 months, 2 weeks ago.

Viewing 3 posts - 1 through 3 (of 3 total)
  • Author
    Posts
  • #103739

    lino.adolfo
    Participant

    Hi,

    I’ve installed AR Sandbox, ended the calibration but when I tried to run the main application i’ve received the following error message and the terminal freezes.

    VRWindow::VRWindow: Vertical retrace synchronization requested but not supported
    Caught exception glLinkShader: Error “error: Too many vertex shader texture samplers” while linking shader program while initializing rendering windows

    Does anyone knows about this error?

    #113396

    wade
    Participant

    I’m having this same issue right now! I just finished everything and now its crashing? is this an NVIDIA issue?

    #113669

    Oliver Kreylos
    Moderator

    What’s the output of

    glxinfo | grep vendor

    ?

Viewing 3 posts - 1 through 3 (of 3 total)

You must be logged in to reply to this topic.

Comments are closed.