Caught exception glLinkShader

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    I’ve installed AR Sandbox, ended the calibration but when I tried to run the main application i’ve received the following error message and the terminal freezes.

    VRWindow::VRWindow: Vertical retrace synchronization requested but not supported
    Caught exception glLinkShader: Error “error: Too many vertex shader texture samplers” while linking shader program while initializing rendering windows

    Does anyone knows about this error?

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