Caught exception glLinkShader

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This topic contains 3 replies, has 4 voices, and was last updated by  bwbingham 1 month, 2 weeks ago.

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  • #103739

    lino.adolfo
    Participant

    Hi,

    I’ve installed AR Sandbox, ended the calibration but when I tried to run the main application i’ve received the following error message and the terminal freezes.

    VRWindow::VRWindow: Vertical retrace synchronization requested but not supported
    Caught exception glLinkShader: Error “error: Too many vertex shader texture samplers” while linking shader program while initializing rendering windows

    Does anyone knows about this error?

    #113396

    wade
    Participant

    I’m having this same issue right now! I just finished everything and now its crashing? is this an NVIDIA issue?

    #113669

    Oliver Kreylos
    Keymaster

    What’s the output of

    glxinfo | grep vendor

    ?

    #117778

    bwbingham
    Participant

    I have the same issue. My glxinfo | grep vendor is

    server glx Vendor string: SGI
    Client glx vendor string: Mesa Project and SGI
    Open GL vendor string: X.org R300 Project

    This is my error:

    ben@ben-OptiPlex-745:~$ cd ~/src/SARndbox-2.5
    ben@ben-OptiPlex-745:~/src/SARndbox-2.5$ ./bin/SARndbox -uhm -fpv
    Unable to load projector transformation from file /home/ben/src/SARndbox-2.5/etc/SARndbox-2.5/ProjectorMatrix.dat due to exception IO::StandardFile: Unable to open file /home/ben/src/SARndbox-2.5/etc/SARndbox-2.5/ProjectorMatrix.dat for reading due to error 2 (No such file or directory)
    Vrui: Caught exception glLinkShader: Error “error: Too many vertex shader texture samplers
    ” while linking shader program while initializing rendering windows

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