Common Issues (READ THIS FIRST!)

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This topic contains 21 replies, has 13 voices, and was last updated by  r4verino 1 month, 2 weeks ago.

Viewing 7 posts - 16 through 22 (of 22 total)
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  • #111085

    mcampono
    Participant

    So I stumbled across the solution to our problem and am posting here in case someone else ever has the same issue. I had accidentally set sea level too high (-125) versus what it should have been closer to -90. Once I changed that in the BoxLayout.txt file it fixed all of the tiny contour lines and the sandbox became responsive again.

    MC

    #111089

    Oliver Kreylos
    Keymaster

    Good. Here’s the reason why it was a problem: the AR Sandbox has a range [min, max] of elevations that it considers valid. It ignores everything outside that range. That range, like all elevations, is relative to the base plane, so if your base plane is way off, the software will consider everything it sees invalid.

    #115810

    MarkAntony18
    Participant

    Waterflow simulation is little laggy after an update, and it is not running in correct graphic driver. how to get it fixed ?

    Thanks

    #118145

    Karl
    Participant

    Please help if possible, I performed a full re-cal on the sand box and everything was spot on perfect! Powered down and restarted and the image is 90 out I’m looking at the end or underside of the image ??? I’m able to grab the image and rotate it back into position using the mouse however I lost some of the spot on calibration I was bragging about…. What have I done to the start up orientation???

    Thanks,
    Karl

    • This reply was modified 3 months, 2 weeks ago by  Karl.
    #118495

    r4verino
    Participant

    Hello!

    I gave up trying after the sixth failed calibration. I can manage to calibrate the red crosshair to the disc but after starting the program its just black with a red rectangle. There is some color at the start and later on the sides but not on the sandbox surface.

    I’m using a newer kinect with an i7 cpu and a gtx 1050
    The whole procedure was made step by step, only the result was bad
    I used the latest downloadables
    I recorded the disc on different heights, above and below surface level

    my box layout (tried to calibrate with the example, did not work either)
    (0.0242007, -0.131465, 0.991025), -93.6054
    ( 49.6659, -25.256, -106.04)
    ( -45.3774, -27.6592, -104.77)
    ( 47.7551, 42.8757, -98.0834)
    ( -45.8337, 40.4694, -98.0834)

    I have the 390.77-0ubuntu0.18.04.2 nvidia driver
    I got no errors except something about a screensaver which it does not found

    #118503

    r4verino
    Participant

    After reinstalling everything i found out that the whole picture is upside down. I can fix it by turning the whole picture upside without the -fpv command but i cant make it align accurately. Also the height coloring is messed up only the thing that are out of bounds goes below sea level /technically the gradient is in the right order because its upside down but the intervall is too big/

    #118504

    r4verino
    Participant

    I made it work!!
    I had to flip the projectors picture horizontally and now it works fine, but when I simulate the water, the whole thing is just flat dots or rectangles. I think it gets simulated on the other side of the surface because i get a lot of time out messages.

    The simulation is working when i keep the boxlayout.txt as it is, but the water will gather on the high ground. If i invert the first line its not simulating correctly.

    my settings right now (this is how the water simulation works but the topography is inverted)
    (-0.0206525, 0.135639, -0.990543), 111.3876
    ( 48.7083, -24.6953, -117.563)
    ( -46.774, -27.0572, -115.056)
    ( 47.4068, 43.63, -109.979)
    ( -47.2776, 39.6495, -109.084)

    • This reply was modified 1 month, 2 weeks ago by  r4verino.
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