Complete Installation Instructions

Home Forums AR Sandbox Forum Complete Installation Instructions

Viewing 12 posts - 106 through 117 (of 117 total)
  • Author
    Posts
  • #108431
    Alucard
    Participant

    mkaszuba

    Actually there is no error message… the only problem is that when I run the application… the sandbox covered with water, although I assigned the water level lower than the four (boundaries) values.

    One thing I did to try after I couldn’t solve the water level problem is that I minimized the four point dimensions to a lower values (0.0000001) in all x,y directions and I run the program and I only got the contour line

    I used this command

    ./bin/SARndbox -uhm -fpv

    • This reply was modified 2 years ago by Alucard.
    #108433
    mkaszuba
    Participant

    Excellent. I am glad you got it sorted out. Those two command line switches are very important in most cases.

    • This reply was modified 2 years ago by mkaszuba.
    #115686
    senhor.kiwi
    Participant
    #117774
    bwbingham
    Participant

    I received this response when trying to run the main AR Sandbox application for the first time. Everything else during the set up seemed to work accordingly to the steps you provided.

    ben@ben-OptiPlex-745:~$ cd ~/src/SARndbox-2.5
    ben@ben-OptiPlex-745:~/src/SARndbox-2.5$ ./bin/SARndbox -uhm -fpv
    Unable to load projector transformation from file /home/ben/src/SARndbox-2.5/etc/SARndbox-2.5/ProjectorMatrix.dat due to exception IO::StandardFile: Unable to open file /home/ben/src/SARndbox-2.5/etc/SARndbox-2.5/ProjectorMatrix.dat for reading due to error 2 (No such file or directory)
    Vrui: Caught exception glLinkShader: Error “error: Too many vertex shader texture samplers
    ” while linking shader program while initializing rendering windows

    #118115
    irshad07
    Participant

    I have a question regarding the installation for Kinect camera ,I am not able to view Kinect camera utl

    To install the Kinect 3D video package, run in the same terminal:
    cd ~/src
    wget http://idav.ucdavis.edu/~okreylos/ResDev/Kinect/Kinect-3.4.tar.gz
    tar xfz Kinect-3.4.tar.gz
    cd Kinect-3.4

    After this step I am getting error
    Please help me……………

    #118520
    clevermosaics
    Participant

    Which version of Ubuntu was this?

    #118538
    sushanth
    Participant

    hello, i am a taking this as my last year project but i am facing some issue i.e i couldn’t not find the same projector as mentioned in the specification which projects image of 40in X 30in in to the box at 40in above but i have an projector which is not a short throw and it projects an image of 28.3in(72cm) X 17.7in(54cm) at 40in above from the bottom, if i make the box according to my specification is it going to work ? or do i have to go with the recommend dimension ! as of for now i have not yet made the box waiting for your reply : )

    #118557
    Oliver Kreylos
    Keymaster

    It will work, but 72cm x 54cm is on the small side for a sandbox. The problem with normal-throw projectors is that the height they need typically requires folding their light paths with a mirror, which works, but adds complexity and reduces stability.

    #118583
    inbsp
    Participant
    Linking /home/sandbox/src/Vrui-4.6-005/lib/x86_64-linux-gnu/libSound.g++-3.so.4.6...
    /usr/bin/ld: cannot find -lGL
    collect2: error: ld returned 1 exit status
    make: *** [/home/sandbox/src/Vrui-4.6-005/lib/x86_64-linux-gnu/libGLWrappers.g++-3.so.4.6] Error 1
    make: *** Waiting for unfinished jobs....
    Build unsuccessful; please fix any reported errors and try again

    can anyone explain please, what am I doing wrong?
    g++ fully installed, including dev packeges
    and still
    /usr/bin/ld: cannot find -lGL

    #118584
    inbsp
    Participant

    I solved my problem.
    According to http://us.download.nvidia.com/XFree86/Linux-x86_64/418.56/README/commonproblems.html

    OpenGL applications do not work with driver version 364.xx and later, which worked with previous driver versions
    
    Release 361 of the NVIDIA Linux driver introduced OpenGL libraries built upon the libglvnd (GL Vendor Neutral Dispatch) architecture, to allow for the coexistence of multiple OpenGL implementations on the same system. The .run installer package includes both GLVND and non-GLVND GLX client libraries, and beginning with release 364, the GLVND libraries are installed by default.
    
    By design, GLVND conforms with the Linux OpenGL ABI version 1.0 as defined at https://www.opengl.org/registry/ABI/ and exposes all required entry points; however, applications which depend upon specifics of the NVIDIA OpenGL implementation which fall outside of the OpenGL ABI may be incompatible with a GLVND-based OpenGL implementation.
    
    If you encounter an application which is incompatible with GLVND, you may install a legacy, non-GLVND GLX client library by adding the --no-glvnd-glx-client to the nvidia-installer command line at installation time. Please contact the application vendor to inform them that their application will need to be updated to ensure compatibility with GLVND.

    so, i did what they mensioned, reinstalled driver with
    --no-glvnd-glx-client
    option, and it worked.

    #118848
    starboy26
    Participant
    #118850
    starboy26
    Participant

    thanks for the information
    7starhd

    downloadhub

Viewing 12 posts - 106 through 117 (of 117 total)
  • You must be logged in to reply to this topic.