Kinect calibration out-of-sync

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  • #102093
    KRyker
    Participant

    Hello! I’ve run my sandbox before, but moved it and started getting a weird image projection issue. The elevations being picked up by the Kinect are rotated relative to the sandbox.

    https://drive.google.com/open?id=0ByxsNsjQtHZ-Ykphb0t3TWpjVFU

    It looks to me like the Kinect was moved out of its original calibration plane, but I don’t know how to fix it. When I’ve tried physically moving the Kinect, I can get it closer to accurate, but not spot on. Example:

    https://drive.google.com/file/d/0ByxsNsjQtHZ-cjY2eXljak1JaVE/view?usp=sharing

    Any suggestions?

    Katherine

    • This topic was modified 4 years, 5 months ago by KRyker.
    • This topic was modified 4 years, 5 months ago by KRyker.
    #102098
    BrettMusgrave
    Participant

    When I had this issue, I ran the raw Kinect viewer to make sure the Kinect was seeing the entire box area and then ran the calibration over again.

    #102100
    KRyker
    Participant

    Thanks, Brett. I followed your advice and was able to get it to work. I think the Kinect had moved just enough to cause it to not be lined up properly. Thank you!

    Katherine

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