shader water flow simuation

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    I am very interested in water flow simulation. I want build this by myself, But I can’t find any paper how can I do to build water flow simulation like you do.
    Can you give me some information or papers about this?

    Oliver Kreylos

    I’m citing the paper describing the algorithm I use on the main AR Sandbox page.

    There is also a paper describing a GPU implementation of that algorithm that’s very similar to mine. Google for “Saint Venant GPU implementation”. It’s by Brodtkorb et al.

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