Transition Animation

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  • #102829

    I noticed in the demo video that when there’s some interactions towards the state of sandbox, there’s a transition animation from previous state to current state. I’m very curious about how it works because if the projector simply updates the new state that couldn’t have happened. I tried to find out the reason in the source code, but didn’t succeed to locate where it happens in the code.
    Any helps?
    Thanks in advance.

    Oliver Kreylos

    You’re probably referring to the AR Sandbox’s low-pass input frame filter and the one-second delay it introduces. I’m explaining that aspect and why it’s there in this video.


    Oh, thank you very much. It didn’t occur to me that it has anything to do with low-pass filter.

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