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Viewing 13 posts - 1 through 13 (of 13 total)
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  • in reply to: The AR Sandbox World Map #101861

    GregWirth
    Participant

    Couple images from AGU 2015
    It was a very popular item again. Surrounded with people the whole week. We took our portable version that breaks down into two Pelican cases.

    View post on imgur.com

    View post on imgur.com

    Also did the kids show on Sunday. AGU Exploration Station.

    View post on imgur.com

    Thanks again Oliver for all the work you have done.

    in reply to: AGU sand #101860

    GregWirth
    Participant

    Hello, Sorry I haven’t got back to you. I am going back to work finally after the holidays.
    If you have any questions feel free to ask.
    Enjoy the day!

    in reply to: The AR Sandbox World Map #101772

    GregWirth
    Participant

    I’ll be taking our newest portable version of your Sandbox to AGU this year.

    Greg Wirth
    Geographic Information Network of Alaska
    University of Alaska Fairbanks
    http://gina.alaska.edu

    in reply to: Gigabyte BRIX #101159

    GregWirth
    Participant

    Hello.
    Try running it like this:
    Note the: ~/Vrui-3.1/bin/KinectUtil getCalib

    sandbox@sandbox:/$ ~/Vrui-3.1/bin/KinectUtil getCalib
    Downloading factory calibration data for Kinect A70774700891341A…
    Depth conversion formula: dist[mm] = 345489 / (1089.41 – depth)

    Depth unprojection matrix:
    0.00173667 0.00000000 0.00000000 -0.55573332
    0.00000000 0.00173667 0.00000000 -0.41679999
    0.00000000 0.00000000 0.00000000 -1.00000000
    0.00000000 0.00000000 -0.00000289 0.00315323
    Depth-to-color pixel shift formula: Shift = 11.4115 – 13243.8/dist[mm]
    Or: Shift = -30.3492 + 0.0383333*depth
    Calculating best-fit color projection matrix for depth value range 399 – 975…
    Smallest eigenvalue of color system = 0.00111642
    Color matrix approximation RMS = 0.00946118
    Optimal homography from world space to color image space:
    0.00139920 0.00000842 0.00006000 0.01214831
    -0.00000539 0.00186429 -0.00000009 0.05945107
    0.00000000 0.00000000 0.00102564 0.00000000
    0.00000637 0.00000516 -0.00000017 1.00000000
    Intrinsic camera parameter file /home/sandbox/Vrui-3.1/etc/Kinect-2.8/IntrinsicParameters-A70774700891341A.dat already exists
    sandbox@sandbox:/$

    in reply to: Hardware requirements #101103

    GregWirth
    Participant
    in reply to: Hardware requirements #101089

    GregWirth
    Participant

    I am using Kinect models 1414 and 1473 with Sandboxes.
    Are these both “first gen” types?

    in reply to: Hardware requirements #101079

    GregWirth
    Participant

    blueklister you will need the Kinetc PSU. The cable on the Kinect has a secondary connection to the PSU. One USB connection to the PC, and a non standard connection to the Kinect PSU.

    in reply to: Gigabyte BRIX #101072

    GregWirth
    Participant

    OK, so that is not the issue.
    I’ve never had that error and have installed and run quite a few of these now.
    Have you tried launching the SARandbox ?
    Does it also launch but not display?

    in reply to: Gigabyte BRIX #101070

    GregWirth
    Participant

    Hello.
    Are you sure you’re running the Nvidia drivers?

    in reply to: Feature wish list #100962

    GregWirth
    Participant

    That’s great, I am glad you followed through. It is a fun project, with many interesting aspects.

    in reply to: Feature wish list #100960

    GregWirth
    Participant

    Howdy esoeding.
    AGU 2014!!! You saw my version. I hope you enjoyed it.
    http://i.imgur.com/xfzsvs9.jpg

    Keep on building.

    in reply to: Complete Installation Instructions #100876

    GregWirth
    Participant

    Maybe lock this install thread, and place the questions elsewhere?

    in reply to: Feature wish list #100830

    GregWirth
    Participant

    Two of the most asked for items when I do deploys are:
    Erosion (No idea how to achieve this)
    DEM overlays

    One other is asked for a lot, but not possible as is.
    Manipulate the sand without having to touch it…

    This project still amazes the heck out of people.

Viewing 13 posts - 1 through 13 (of 13 total)