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Viewing 8 posts - 46 through 53 (of 53 total)
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  • liudr
    Participant

    Francisco,

    What do you mean by “flickers”? I’ve had some issues with calibration but I thought maybe that’s because my Kinect was too far away. I got it closer and the calibration worked.

    John

    in reply to: Change water simulation settings using keyboard? #103222

    liudr
    Participant

    elisek,

    Thanks for the pointer. I took a look at the .cpp, but felt a bit lost. Too much dependence on libraries. I’ll have to hack and see how it goes. Maybe spend sometime with the VRui project hopefully it has good documentation. I thought that adding these features will make the sandbox more interactive in a computer-techie free space, where users just turn big knobs instead of using mice and keyboards.

    in reply to: Augmented Reality Meets Reality Modeling #103221

    liudr
    Participant

    Looks awesome! Is this “kinetic” sand? You have deep gorges and tall hills. Textures are well attached to the model. So I guess your capture device doesn’t rely on IR grids?

    in reply to: How to get rid of the window boarder of the Vrui output? #103202

    liudr
    Participant

    OK, this was covered on a post but if you just want to hide the boarder manually, press F11.

    AR Sandbox post-installation setup

    in reply to: AR Sandbox post-installation setup #103201

    liudr
    Participant

    Sounds great! I didn’t know you can bind some keys so you don’t have to define them every time. What about the water simulation control? Can they be bound to say some joystick sliders or is it not possible? If not possible, will it be possible to bind keys to specific values of a slider, say press ‘1’ to have speed 1 and press ‘0’ to have speed 0.5?

    in reply to: zoom and pan #103184

    liudr
    Participant

    Jeff,

    I am new to this stuff too. To pan, hold z key on your keyboard and move your mouse around. To zoom, keep z depressed and click mouse left button and drag. I don’t think it has anything to do with linux. It’s probably Vrui. The user interface feels like home-cooked only for the taste of developer.

    John

    in reply to: USB Button Solution #103154

    liudr
    Participant

    So if a push button press generates “1 is pressed down”, then it would be the same as you pressing and holding “1” on your keyboard, correct? Arduino should be able to do that. The catch is you need to do some programming and soldering. Nice thing about using arduino is, you can, say, program an override switch that disables calibration related buttons. Hide the switch under the sand box and keep it on. Only turn it off when you calibrate so kids won’t mess with these buttons.

    in reply to: Failed to install Mint 18.1 #103153

    liudr
    Participant

    OK I found some similar errors being reported by Mint users. Disconnected ethernet cable and install succeed.

Viewing 8 posts - 46 through 53 (of 53 total)