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Viewing 11 posts - 1 through 11 (of 11 total)
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  • Noriel_Sylvire
    Participant

    Hello, Dima!

    My suggestions are:

    1: When extracting planes, I recomend emptying the box of sand so you get the actual plane of the bottom of the box and not whatever plane might be extracted from the sand.

    2: Re-measure 3D positions of the corners in the following positions and the following order:
    Order in which to measure 3D extents of the box (https://imgur.com/gallery/AFDLa8t)

    You have probably measured 3D positions of points outside the box, so you need to measure the positions of the corners at the bottom of the box (so empty it from sand) in the order I marked in the image.

    3: You could just zoom into the part of the box you want to run the simulation in, though that wouldn’t be as elegant as actually repeating the process.
    You can zoom in holding Z + Left Click + Moving the mouse up and down. Only holding down Z + moving the mouse will move the view in the screen, so you could adjust it that way until you feel comfortable, though, again, I suggest you repeat the calibration.

    Hope you can make it work for you. Have a nice day!

    in reply to: How to run the cpp aplications? #118264

    Noriel_Sylvire
    Participant

    All right so you’re using Mac.

    For linux, the commands are:

    cd ~/src/SARndbox-YOURVERSION
    ./bin/SARndbox -uhm -fpv

    I looked it up and the first command line should execute with no prolem on Mac. I’m not sure about the second one but it’s most likely it will work. I mean I’m not a Linux nor Mac expert but both systems use the same cd (change directory) command.

    Also, just in case, replace the YOURVERSION with the version of SARndbox you’re using, like, for example, 2.5, so it should look something like:

    cd ~/src/SARndbox-2.5

    Though bear in mind the developer advices against using Mac, and it should be run on a dedicated computer with Linux-MINT installed (though from my experience it also worked with Ubuntu and other Linux OS).

    Hope this works for you.

    in reply to: Seeing mostly blue #118263

    Noriel_Sylvire
    Participant

    No, abunuha, you don’t need to recalibrate.
    Follow these steps:

    1.- Opent the BoxLayout.txt found in /src/SARndbox-2.6/etc/SARndbox-2.6
    On the first line you should see a parenthesis with three numbers divided by commas(the , symbol). Then, after the end of the parentesis, another comma and a negative number whith a value of about -100.
    2.- That number there is the “Sea Level” so to speak of the projection. It is measured, if I’m not wrong, in centimeters. So now, close any instances of the SARndbox app.
    3.- Change the value of that number, for example if it is -97, change it to -100, or really any number, just do not increase it or decrease it by more than five. It’s better to do small steps to get more precise results.
    4.- Save the .txt file.
    5.- Open the SARndbox app again.
    6.- See if it looks better, if you are not satisfied with the result, repeat steps 2-5 until it looks good enough for you.

    Hope this helped you!

    in reply to: Problem with OpenGL #115918

    Noriel_Sylvire
    Participant

    Can’t we use the cursor to make water?

    in reply to: Problem with OpenGL #115917

    Noriel_Sylvire
    Participant

    Hello, Oliver. I’ve done that and it works marvel! Only one little issue here. As you told me we can’t use water, which is not great. Isn’t there any way of using it? I’ve set the water resolution to a low value via -wts 200 150, so that it down’t use a lot of resources. But it’s still not working.
    Does this mean that we wont be able to use water?

    in reply to: Problem with OpenGL #115903

    Noriel_Sylvire
    Participant

    Oh, right thank you, I will do exactly this Wednesday.
    Thanks a lot, Oliver!

    in reply to: Problem with OpenGL #115876

    Noriel_Sylvire
    Participant

    Not yet.

    in reply to: Problem with OpenGL #115869

    Noriel_Sylvire
    Participant

    Hello, sir.
    We have tried that, then reinstalled Linux Mint and tried again, now we are using a different computer and we got the same error so we reinstalled Mint, both for x86 and x64, and then tried using ubuntu. In all of these cases, the only driver listed was the processor microcode. In the first computer, the graphics card was an AMD Mobility Radeon HD 3150 and now we are using a computer with an Intel Xeon E3 1200.
    In this computer, when I execute lspci | grep VGA I get “00:02.0 VGA compatible controller: Intel Corporation Xeon E3-1200 v2/3rd Gen Core processor Graphics Controller (rev 09)”
    Then, glxinfo | grep Vendor returns server glx vendor string: SGI
    client, glx vendor string: Mesa Project, and SGI
    OpenGL vendor string: Intel Open Source Technology Center
    I have asked on StackExchange, and someone told me this is not because I don’t have the necessary drivers installed, but because the software requests GL_EST_gpu_shader4 while our computer supports OpenGL version 3.3 (checked by running glxinfo | grep version)
    Can you help us with this?

    And also, there is one more thing, can I contact you in a more private way? I need to ask you something. Do you have an email you use for these kinds of things?

    in reply to: Where to find documentation #114691

    Noriel_Sylvire
    Participant

    Thank you very much, sir!

    in reply to: How to modify water shaders #114690

    Noriel_Sylvire
    Participant

    Great! Thanks a lot!

    in reply to: How to modify the drawn scale #112867

    Noriel_Sylvire
    Participant

    Oh, I’m sorry, I forgot to thank you!
    I did it and it worked so thank you very much!

Viewing 11 posts - 1 through 11 (of 11 total)